NVil Forum
General Category => Feature Requests => Topic started by: samardac on June 06, 2016, 06:36:36 am
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6. Can you pleas add option that will show just simple dialog - Create new Object? when you Split/Duplictae Polygons. So if you press Yes it will create new object if No it will leave polygons inside object. Also will be greate to synchronise that Yes/No with LMB and RMB, If you LMB it will means Yes, RMB - NO.
8. Is it possible to add double RMB CLick in Event Actions for SL?
1. Make please show open edges with hard edge color in inactive viewport. We already made it for inactive viewport but need the same for active.
2. When wireframe On you can not select objects, check this video:
http://take.ms/4tpQ4
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3. Can you pleas reduce segments in create primitives tools to 100, now they have about 10000. And it is not convinient to set segments to smal ammounts, and we really do not need so much :) Check this video:
http://take.ms/wratN
4. Can you pleas make this if we create Box and Square is On, we will create only one base sqaure and when we releas LMB, NVil will create full Sqaure Box using that base Sqaure that we drawed.
If we started to create Box and then enable Square it will make Sqaure Box automaticly using Width parametr. Check this video:
http://take.ms/e38eL
5. Now when we Create Primitives the only way to finish them is to press Enter or press Button Cancel in their windows, can you pleas also add Right Click to finish primitives creation.
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7. Object become organic when you switch fron Spline Vertex mode to another object using LMB+RMB.
[Added] It becom organic not only when you switch this way from Spline but from any other mods too.
Check this video:
http://take.ms/wLHJn
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1. Make please show open edges with hard edge color in inactive viewport. We already made it for inactive viewport but need the same for active.
Are you asking for inactive viewport or active viewport? Your first sentence and second sentence confuse me.
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We need it for the active viewport. Because unselected objects now looks like this:
(https://monosnap.com/file/ug9lk9hYNTvf9Vrlfg1rPc0Jw1JuWA.png)
As you can see no edges, and it is hard to see it.
About inactive viewport, I meant that I already made request and we implemented it, so now it looks very good:
(https://monosnap.com/file/16BxzVQPkTfoaEqGjTiW432VE37ZlI.png)
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So you need it for unselected object in active viewport. Right?
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Yes!
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Very nice solution, did not know about that, many thanks!!!
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Very nice solution, did not know about that, many thanks!!!
What is it? did you solve it?
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There was one post from you, where you talked about inactive edges color. I did as you said and solve this problem. But I can not see that post any more, so 1 is solved!
(https://monosnap.com/file/UTG9GguqUKQ3j1Fcx8mquiaTST56PA.png)
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I was wrong that's why I removed that post. You should change back your edge color setting in case it may cause trouble in the future.
Try this
http://www.digitalfossils.com/Download/NVil-Jun-07-16.rar
1 and 2.
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Works very nice!! Thanks!
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http://www.digitalfossils.com/Download/NVil-Jun-07-16.rar
3 and 5.
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Working nice!!
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http://www.digitalfossils.com/Download/NVil-Jun-07-16.rar
Check 7.
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http://www.digitalfossils.com/Download/NVil-Jun-07-16.rar
Check 4.
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7 works nice!!
About 4.
Yep, you got my Idea, it looks very cool!!! But there is some little bugs:
- Now when we drawed base NVil do not create box automatically instead we can move cursor and wire box jumps up or down in oposite sides.
- Now Real Box appears after we draw base and LMB Click somewher, and that shaded box jumps a bit after creation.
We do not need these behaviours, we need this:
- When you drawed sqaure base and releas LMB, Box will be created automatically and instantly and without any jumps!
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http://www.digitalfossils.com/Download/NVil-Jun-07-16.rar
No more jump.
About 4.
Yep, you got my Idea, it looks very cool!!! But there is some little bugs:
- Now when we drawed base NVil do not create box automatically instead we can move cursor and wire box jumps up or down in oposite sides.
I think it is a good idea to be able to control which direction to put the box. Especially when the box is created on the surface of an object.
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Wait a bit, can we make snap points to Square when we draw box? One snap for Base and one for High. I think it will be the best solution to create sqaure box. What do you think, I just got this idea, that old square system just move me to the wrong way.
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This is what I mean:
http://take.ms/ChRIf
So we will not need that Square checkbox and this method have some advantages too.
We had to start from this conception, but that sistem with Square check box lead me the wrong way from the start.
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This is what I mean:
http://take.ms/ChRIf
So we will not need that Square checkbox and this method have some advantages too.
We had to start from this conception, but that sistem with Square check box lead me the wrong way from the start.
That method has two disadvantages
1. It can't use other snapping to control cube size.
2. It is not convenient to look for those two snapping points.
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Try this
http://www.digitalfossils.com/Download/NVil-Jun-07-16.rar
You can right click to toggle Square option at any stage.
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Yep, got it.
Lets make this little adgustments:
- RMB works only if you start create box with Square Enabled, else it doe snot work, chek this video:
http://take.ms/trPHD
- Lets use MMB to enable Square instead of RMB, RMB is for Apply, it confuse a bit.
- Now when you create box and during creation you enable square it it changes its High so box no more stay on the ground where you draw it. I think it is because it uses Pivot position and Lengh to calculate square, can it be fixed? If no lets use High instead of Lengh to calculate Square, it will prevent from shifting from the graudnd.
Check this:
(https://monosnap.com/file/w9cZkURzvvjylKMLdylc4R9kN2Ffre.png)
(https://monosnap.com/file/FakcKRNBVmNTwDju9qX5kO6BA36j9z.png)
- Can you ples add option to disable Orientation Control when you create Square? It a bit confuse me, that extra step when box goes Up and Down.
- Lets add scroll so when you scroll it will link all segments and start to increas/decrease their amount. It will overide zoom so may be Ctrl+Sroll? What do toy think?
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http://www.digitalfossils.com/Download/NVil-Jun-07-16.rar
- RMB works only if you start create box with Square Enabled, else it doe snot work, chek this video:
http://take.ms/trPHD
It works now. But it will set height to the value of width or length in turns while you keep toggling Square option. If you want to make it totally square, you need to go back to the beginning by Ctrl+RMB to reset the operation.
- Lets use MMB to enable Square instead of RMB, RMB is for Apply, it confuse a bit.
Now it also works on MMB. But I still keep RMB because for tablet users, they don't have MMB in the pen.
- Now when you create box and during creation you enable square it it changes its High so box no more stay on the ground where you draw it. I think it is because it uses Pivot position and Lengh to calculate square, can it be fixed? If no lets use High instead of Lengh to calculate Square, it will prevent from shifting from the graudnd.
Check the new behavior.
- Can you ples add option to disable Orientation Control when you create Square? It a bit confuse me, that extra step when box goes Up and Down.
Dont understand.
- Lets add scroll so when you scroll it will link all segments and start to increas/decrease their amount. It will overide zoom so may be Ctrl+Sroll? What do toy think?
Ctrl+WMB.
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Everything works nice!!!
Lets disable at all that MMb and RMB for enabling Square, I experience too much confusions with it.
Lets have it only in UI, things will be more clear :)
Now it works awaysome when it use High for calculating square, and Ctrl+Scrl also greate!!!
- Can you ples add option to disable Orientation Control when you create Square? It a bit confuse me, that extra step when box goes Up and Down.
Dont understand.
I mean this: http://take.ms/6S835
- What does this do?
(https://monosnap.com/file/0zrGXmWKcnsxPmE9HNDJ175i2rzZ92.png)
Have some bug here:
http://take.ms/H5yjS
I sent you my config!
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Everything works nice!!!
Lets disable at all that MMb and RMB for enabling Square, I experience too much confusions with it.
Lets have it only in UI, things will be more clear :)
I think you just need some time to digest it. It provides easy ways to create special box shapes, cubes or boxes which are square only on one side.
- Can you ples add option to disable Orientation Control when you create Square? It a bit confuse me, that extra step when box goes Up and Down.
Dont understand.
I mean this: http://take.ms/6S835
I don't think it is a good idea to add an option. You may not need this now, but you may need it later when you have already forgot there is such an option.
- What does this do?
(https://monosnap.com/file/0zrGXmWKcnsxPmE9HNDJ175i2rzZ92.png)
A snapping point is not just a point. It also has a normal direction, vertex normal for example, which can be used to control the orientation of the new object.
Have some bug here:
http://take.ms/H5yjS
I sent you my config!
Looks like you have enable this option, user tool window context menu > Button Auto Check Enabled. Someone asked for this for tutorial purpose, but I think I should remove it because it looks like a potential trouble maker.
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I think you just need some time to digest it. It provides easy ways to create special box shapes, cubes or boxes which are square only on one side.
I don't think it is a good idea to add an option. You may not need this now, but you may need it later when you have already forgot there is such an option.
Hay IStonia, lets look on this requests through the idea that we have to sell.
Having this in mind it is easy to see my point, Box is top most important tool, that will create first impression, so it must work ultimatly smooth even if we loose some functionality!
So this is why I am asking one option for this two:
- Disable RMB and MMB for Square
- Disable Orientation picker step
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Can you create a new thread in NVILL Discussion to ask people to try these new functions? I want to see other people's opinion.
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Hay IStonia I sent you email, check it!
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http://www.digitalfossils.com/Download/NVil-Jun-07-16.rar
If is Square, the box will be created on mouse left button released. Provided Shift key is not pressed.
Square toggle: Shift+RMB.
Tool Reset: Ctrl+Shift+RMB.
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Hay IStonia, everything works greate!!!
You gave me some ideas, that flipping direction is working now if you keep shift pressed whyle drawing it is cool, but lets make it more cooler.
Lets assign that flip to shift? So if you click Shift it will be flipped, and you can flip it as much as you need by clicking shift? And may be made it universal feature not only for square?
Also you made Tool Reset: Ctrl+Shift+RMB, it is awaysome thing, I alwas wanted to have this feature, can we create button for this in UI?
And small bug:
http://take.ms/v1GP9
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http://www.digitalfossils.com/Download/NVil-Jun-07-16.rar
Hay IStonia, everything works greate!!!
You gave me some ideas, that flipping direction is working now if you keep shift pressed whyle drawing it is cool, but lets make it more cooler.
Lets assign that flip to shift? So if you click Shift it will be flipped, and you can flip it as much as you need by clicking shift? And may be made it universal feature not only for square?
Also you made Tool Reset: Ctrl+Shift+RMB, it is awaysome thing, I alwas wanted to have this feature, can we create button for this in UI?
Done.
And small bug:
http://take.ms/v1GP9
Can't fix. There are some related issues can not be solved.
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- Little bug:
https://monosnap.com/file/5oxBmd9FMNbOeB1W0Nxwwh9H3aZfFy
- About Drop and Create in scene, lets optimize UI and make only Check Box - Drop. By default it will be unchecked and tool will create in scene but if Drop is checked it will Drop.
- About Use Snap normal, in what cases we need it to turn off? I never tuched it, it alwas ON and works good.
May be there is reason to enable it by default and hide this check box, I still not sure when to use it :)
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- Little bug:
https://monosnap.com/file/5oxBmd9FMNbOeB1W0Nxwwh9H3aZfFy
Fixed.
- About Drop and Create in scene, lets optimize UI and make only Check Box - Drop. By default it will be unchecked and tool will create in scene but if Drop is checked it will Drop.
I think just leave it as is for now. It's better for new users to understand.
- About Use Snap normal, in what cases we need it to turn off? I never tuched it, it alwas ON and works good.
May be there is reason to enable it by default and hide this check box, I still not sure when to use it :)
When you use geometry snap points, vertex/edge/polygon/spline/guidline, you will see the difference. By default, it uses world or workplane normal. If it is hidden, some people may never know its existence.
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No link to test.
That button - Create, it becomes disabled when you created geometry. lets make it to turn into button - Done instead of disabling.
Button Done will work as button Close work now. Having button - Done will make everything clear!
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http://www.digitalfossils.com/Download/NVil-Jun-07-16.rar
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Works!
- IStonia, If we disable Square check box when geometry was created, result is very unpredictable in this situation. I can not find any reason to use it after geometry was created also it will solve that unsolvable bug.
- add pleas Shift (Flip direction) functionality to Cylinder too!
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http://www.digitalfossils.com/Download/NVil-Jun-07-16.rar
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Works!
IStonia last thing, can we disable that checkboxes when we start drawing geometry not when finish, because you can click that checkboxes when you started drawing primitives. So as you start draw all stuff will be disabled.
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http://www.digitalfossils.com/Download/NVil-Jun-07-16.rar
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Works really nice! Thank you!! Sorry if bother a bit!
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6. Can you pleas add option that will show just simple dialog - Create new Object? when you Split/Duplictae Polygons. So if you press Yes it will create new object if No it will leave polygons inside object. Also will be greate to synchronise that Yes/No with LMB and RMB, If you LMB it will means Yes, RMB - NO.
http://www.digitalfossils.com/Download/NVil-Jun-07-16.rar
There is a button to toggle simple/full option UI in the dlg. The mouse action requested is not possible.
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Nice Idea!
I just rebuild UI a bit, that button with + in the right upper corner have to be simple button I just draw it with simple rectangle(have no button).
(https://monosnap.com/file/ahC2n8p1CZTFTb4FDGJRTrDH8rWcca.png)
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It looks like a UI bug. If user is not told, he may not be able to figure out what it is.
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Good, lets make it look like this:
(https://monosnap.com/file/j1gGibOef1oBbJc1JPHSELWmmSd4cg.png)
That button have to be thinner than other buttons, to look good.
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http://www.digitalfossils.com/Download/NVil-Jun-07-16.rar
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Hay IStonia, you introduced this frame like button and I think it will look better in both window full and small, if we make it looks like this.
(https://monosnap.com/file/MYidbAdy5CJXMvPCn9355cffFqjCMp.png)
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I think it causes too much distraction.
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What do you mean I am afraid I did not understood?
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I mean it will get too much attention from user because its size and its location.
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http://www.digitalfossils.com/Download/NVil-Jun-07-16.rar
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I deleted previous post and whyle creating new you already made update :)
I wanted to offer this new template to reduce attention of button, what do you think?
(https://monosnap.com/file/o3HfGqYlsfAmLIKy6MCy5ZKoMLiBPy.png)
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It is confusing because no words.
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Hay IStonia, we have to elaborate one standart for this button and it will allow us to use it in other dialogs, because for example we have reduced UI for Tube and we can place this button to show full UI of Slide etc, to not loose functionality, because I have some more request of simplifing windows.
And this is what I just elaborate, instead of Cancel button we will use buttons - More/Less, and Cancel will place at the top right like standart window close button .
(https://monosnap.com/file/1vGxEYfrtrGqExZzsl9wQTF9LeEVWG.png)
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It is not possible to put a button in that position.
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Hm, it is not impossible to enable standart winddows close button in this dialog?
(https://monosnap.com/file/OmjxyWHYaVkd6E5m2SymNcrT2KDI30.png)
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It is not possible to change its image. Also it's click event is not accessible.
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So than we can follow this 2 was:
1. This way looks for me more attractive, it use standart NVil template window for this:
(https://monosnap.com/file/aGWsr13xEDgA9ZGE5pC9lXkm6UkwFO.png)
2. Make button like this:
(https://monosnap.com/file/4ORHq3uNYP2iZM0vbiPPGrJvf2LCPu.png)
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It looks like a UI bug. If user is not told, he may not be able to figure out what it is.
I have to go back to this post.
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Do not understood, explain pleas.
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It is one of my previous post. If you go back in this thread, you will find it. It answered one of you post similar to this
2. Make button like this:
(https://monosnap.com/file/4ORHq3uNYP2iZM0vbiPPGrJvf2LCPu.png)
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Got it, using NVil window template with close button is not work for you?
I just so like that more/less buttons and think it will be greate to use them not onlyin in this dialog.
If you are tired from this discution let me know and I will stop it.
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8. Is it possible to add double RMB CLick in Event Actions for SL?
Why you want this?
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I had some idea for this, but if it is complex task no need to spend time on it.
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It is not a easy task. But I want to see how you can use it. In my point of view, it conflicts with RMB down/click/up events.
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Now if you try my config you will find the main workflow it works like this in few words. You have to main commands
1. Reset(RMB) it will clear selection and enable multiselection etc...
2. Switch between Object and subobject Mods (Tab)
So you will use only this 2 tools to goes between Mods most of the time.
So I wanted to set 2 not only to Tab but also on Double RMB, to speed up workflow.
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So you want RMB double click to do selection mode switching.
Since you have RMB for selection clearing, when you use RMB double click to switch selection mode, the selection will get cleared in the first RMB click no mater you want or not.
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Ok, got it, no need for any modifications.
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You can try RMB+MMB.
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Yep, I tried it, but it is hard combination for fingers, TAB works the best.