NVil Forum
General Category => Community Help => Topic started by: 3DKiwi on October 09, 2013, 05:22:26 pm
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A common thing to do when modelling is to bevel a point and create a circle of points. Attached is a before and after done in Cinema 4D. Usually what you do is the same both sides. You can then create a hole by bridging the polygons on both sides.
Unless I'm using the wrong tool there seems no way to do this in NVil apart from doing a Boolean operation.
Suggestions / confirm it can't be done. Not being able to do this pretty much rules out using NVil as a serious modeller. modo can do this similar to C4D.
Thanks
Nigel / 3DKiwi
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And the result using NVil
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Although I would not create geometry leaving n-gons(even though Nvil allows vertex rewind), you can create that type of geometry needed for holes quickly enough, but not currently with a single tool.
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Thanks. Where do I find the Circularize command / tool?
I only use this technique when hard surface modelling. It's no good for Sub D modelling.
Cheers
Nigel
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Hi Nigel.
CLick "Tool Search" in left of screen. Input for sample "cir".
Select "Circularize_select" and click on any viewport.
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Thanks. Got it plus discovered the tool search function.
Cheers
Nigel
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...you can create that type of geometry needed for holes quickly enough, but not currently with a single tool.
I disagree. Actually you can do this with just one click! Don't underestimate Nvil. ;)
Take a look:
http://youtu.be/kzRgEllmVSM (http://youtu.be/kzRgEllmVSM)
This is how I did it: I created a composite tool and put that into the "on activated" slot of a streamline tool which has circularize on its NMB & LMB slots. As you will see, the composite tool is even nested, because I wanted to save time. I wish more tools would be usable inside the composite tool editor, but NVil is already very powerful. Great piece of software.
(http://s14.directupload.net/images/140129/temp/ko7cko3r.jpg) (http://s14.directupload.net/images/140129/ko7cko3r.jpg)
I hope this helps to speed up your workflow!
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Very slick. Not sure how you made the tool but I'll look into it. Seems a very powerful function.
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I tried some different scenarios, but unfortunately the bridge tool isn't always working as expected. Instead of bridging opposite edges, it either caps the holes in a very strange manner or the opposite open edges are bridged rather wildly, which results in a mess, not in a tunnel.
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Cool little example! I was apple to get it work just fine, although I could not use the break edges command. It just would not divide the edges at all, but i was able to get it to work by just using the connect command.
Is there a way to share these little gems for community download?