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Couldn't one opt to turn everything connected with Smoothing Groups off altogether, in all areas of the program or is that function so deeply nested in the code that this is unrealistic?
think you just thinking of it wrong.Smoothing groups is really just the method max uses to deal with split normals, internally nvil prolly handles the data more similar to how Maya does, which is by using hard and soft edges.
Smooth Groups"Polygons can be grouped into smooth groups by either assigning smooth group flags on polygons or by vertex/edge based smooth group control operations which is smooth group flag independent.This tool uses smooth group flag method."
If you wanted to simply smooth a whole mesh, just select all edges, and run "Soften", it;s in the geometry menu when edges are selected, than you can harden selected edges by going to "Harden Selected" which is in the same menue.
Should one then really pester the user with turning off what he never wanted turned on in the first place?
Quote from: polyxo on February 27, 2014, 05:27:47 pmShould one then really pester the user with turning off what he never wanted turned on in the first place?No.I do not want or use smooth_groups or hard_edges, and in Nvil they are a complete pain to have to keep removing what Nvil keeps automatically adding.Another user posted 2 or 3 times about Nvil keep creating hard_edges and wanted it to stop, but nothing was done(at least nothing noticeable). I have not seen that user on forum since then.
Also iirc when you subdivided it uses avaraged normals anyways, so normal splits won't effect your subdivided result.