NVil Forum
General Category => Feature Requests => Topic started by: arvin00 on July 25, 2013, 03:05:14 am
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Hi guys thanks for the hard work.
Is it possible to have a asset browser so that if I am making a mecha and I have some parts stored in my PC I could just drop and drag them into the scene, the asset browser must have "Favorites/Bookmarks" and the normal navigation in Windows also some thumbnails of the OBJ. Next is some minor upgrade array offset for example I could off the array in X axis to Z/Y axis so that I could make a straight stair case or a spiral one instead of making a spline and following it. Also is it possible to make a reduce tool? Example I have a really long cylinder and I have so many edges in between and I don't need them to have that instead of deleting them one by one I could just click the first edge and the last edge and delete the edges in between on a particular axis or something better.
Thanks again:)
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Is it possible to have a asset browser
There is the object library, that may be OK for what you are looking for?.
Next is some minor upgrade array offset for example I could off the array in X axis to Z/Y axis so that I could make a straight stair case or a spiral one instead of making a spline and following it.
I do not think you can actually make a (correct) spiral staircase with current implementation, even with a spline.(well not straight forward with array).
IMHO, rather than having the "Radial Instance", it would of been far better to have added options to the "Array", with a defined center(user input/manipulator) and angular/scale incremental offsets, as I have seen in other applications that make such a task(such as a staircase/ spiral staircase) extremely easy for the user to create.
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Where can I find the Object Library? And yes we need a better user input in the array because of this I had to use blender to make a simple scene. We need input like rotation offset and translate offset and maybe a scale offset.
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Where can I find the Object Library?
There is info about setting up/using the object library in my last post on this thread-> Link (http://voidworld.cmcproductions.co.uk/index.php/topic,1611.0.html)
And yes we need a better user input in the array because of this I had to use blender to make a simple scene.
I totally agree.
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array bumped:)
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Can you make a video describing your array needs?
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sure:) wait I will make one
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hi here it is. Sorry for bad quality I don't know any recorder software that is good.
here - https://docs.google.com/file/d/0B263JrGoxFDZQk5NWURWZ3JDbTQ/edit?usp=sharing
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I do not think you can actually make a (correct) spiral staircase with current implementation, even with a spline.(well not straight forward with array).
I did miss a way to make a spiral staircase, which I found after making that post (but forgot to post update).
I used "Instance-> Spline", using a straight spline and made the spiral using "Twist"
I know this is probably not what is wanted, but thought to correct my previous statement.
(http://i.imgur.com/b0bB2ES.jpg)
On that example, you can (while the instance tool still active) edit(change) the position of the step to increase/decrease the radius of the spiral. You can also edit the length of the spline to change offset distance.
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I was looking more at this.
From the point of using a bend modifier (as with Blender), then a case of having to create the straight stair case first (Possibly) by Array-> Spline
(http://i.imgur.com/79gzNT1.jpg)
Then using Spline modify to create spline.
(http://i.imgur.com/haq8dIp.jpg)
Certainly not a quick solution.
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In another application I use, I would use "Multiple copies" function, which allows me to make incremental offsets in distance / Rotation (and scale).
Simple example:-
Create box
(http://i.imgur.com/MDdqhjJ.jpg)
To create straight staircase, Using "Multiple copies", I would simply add incremental offset is Y/Z and number of copies:-
(http://i.imgur.com/Xdw9DNH.jpg)
To create spiral steps, I would remove Z offset:-
(http://i.imgur.com/nAx1bxn.jpg)
Then add Incremental Rotation offset to Y (Center of radius by default at world center, but that can be changed)
(http://i.imgur.com/FPTwIbV.jpg)
Then increase number of copies to suit:-
(http://i.imgur.com/QIwSlzA.jpg)
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Please Note:
I am not trying to push forward workarounds, or requesting a specific implementation. I am just showing how I would create in Nvil compared to how I would create the same(staircase/ spiral staircase) in another application.
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I also like the idea of having rotations.
also can you also add spline primitives like box, line, cirlce etc thanks. or if I can do it in composite i would to know how to do it.
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Hi arvin00,
also can you also add spline primitives like box, line, cirlce etc thanks. or if I can do it in composite i would to know how to do it.
You can create shaped splines (like circles squares etc) from geometry. Such as, for a circle spline, create a "N-polygon", select its outer edge loop, then "Geometry-> Create closed Spline".
You can then save the spline to the object library if you want to store/save it for later use.
Have a look at this thread:- http://voidworld.cmcproductions.co.uk/index.php/topic,1611.0.html
Is that what you are looking for?
.
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oh yeah thanks, i thought it could only save meshes so i did not bothered using before well anyway thanks again