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Topic: Faces  (Read 3371 times)

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March 23, 2014, 12:27:13 pm
What is it faces?
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March 23, 2014, 12:45:03 pm
polygons

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March 23, 2014, 01:11:12 pm
If your talking about in the viewport stats where it shows polygons and faces, that is because one is for tris and one for everything else.

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March 23, 2014, 02:34:17 pm
Yep I talked about viewport stat. Thanks.
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March 24, 2014, 12:47:22 pm
Polys = number of tris, quads and n-gons in the scene

Faces = number of faces(triangles) that make up the display of the tris, quads and n-gons in the scene.

If using quads/n-gons to build a model, it is important that you understand the underlying faces(triangulation) and how their windings can affect display/rendering.


Pic added:-


Please note:
There is a difference between "Wireframe" and "Wire Mesh" view.
"Wireframe" will show edges that are on polys
"Wire Mesh" will show edges on Polys and faces

Wiremesh display is found:-
View > Object Shading > Object individual Shading > Wire Mesh/Wire Mesh all



« Last Edit: March 24, 2014, 01:43:03 pm by steve »

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March 24, 2014, 04:24:51 pm
Thank you very much)
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