NVil Forum

General Category => Feature Requests => Topic started by: samardac on December 31, 2015, 09:49:51 am

Title: Requests
Post by: samardac on December 31, 2015, 09:49:51 am
I deleted all completed request for better view.

6. Increase twice User Windows Amount.



Title: Re: Requests
Post by: IStonia on January 01, 2016, 12:12:31 pm
1. Edit > Customize > StreamLine Tools > Dynamic tapped to stay live. If enabled and tapping time is less than click event timing, the tool will stay live after key released. Performance issue may make this feature unreliable.

3. Viewport SL tool button should behavior as expected.

4. Fixed.
Title: Re: Requests
Post by: IStonia on January 01, 2016, 01:14:28 pm
http://www.digitalfossils.com/Download/NVil-Dec-29-15.rar

5.1 Fixed.
Title: Re: Requests
Post by: samardac on January 01, 2016, 03:30:56 pm
Wow!!! amazing :)!!
Some little addition,
4. Toggle Subdivision still have not check state. There is no "$".

In witch situation Dynamic tapped to stay live can be unreliable?

If you will make Toggler, can you pleas make it support Button Check State $.
Title: Re: Requests
Post by: IStonia on January 01, 2016, 07:19:02 pm
4. Toggle Subdivision still have not check state. There is no "$".

In what situation it should be seen as checked. In a scene, the subd levels of selected objects may be different and range from 0 to 4 or something.


In witch situation Dynamic tapped to stay live can be unreliable?

If you have an activated command that takes 1 second to complete, the key up can only be detected after that.



If you will make Toggler, can you pleas make it support Button Check State $.

I still don't understand how a Toggler will work. Can you give a specific example?

Title: Re: Requests
Post by: samardac on January 01, 2016, 08:36:08 pm
Quote
In what situation it should be seen as checked. In a scene, the subd levels of selected objects may be different and range from 0 to 4 or something.
If 0 it have to be off in all other cases it has to be on.

Quote
I still don't understand how a Toggler will work. Can you give a specific example?
On screenshot that I made you can see toggle command, that command toggles disabling or enabling of windows that have word Help in its titles.
In first section you can see command that disable all Help windows, in second command that enables all windows.
So if you run this command it will disable all help windows if you run that command second time it will enable help windows. If you run it third time it will disable them again etc... You can think of this command like - cycle through that two sections. And section 1 have check sourse for button - On and section 2 have checksource for button Off.
If you need some morw information about it let me know I will create more detail explonation.


Title: Re: Requests
Post by: IStonia on January 01, 2016, 09:11:01 pm
Still don't understand the Toggler. If you give me a complete composite tool for a real operation and explain how it runs step by step, it may help.


7.1 When you run Crease and Crease Interpolate and LMB click on edge it not selects.

Can you show me in a video?
Title: Re: Requests
Post by: samardac on January 02, 2016, 06:42:17 am
Quote
Still don't understand the Toggler. If you give me a complete composite tool for a real operation and explain how it runs step by step, it may help.

(https://monosnap.com/file/EJSCE6etRF7kNM7GRIytoWRhSH1SXi.png)

I created 2 composite tools - A and B. Composite tool A disable all user windows with word - Help, Composite tool B enables all user windows with word - Help. (Check them it attachment)

Toggler or Cycler you can call it what ever you like it is just ordinary composite tool but with two sections for commands.
So imagine this toggler have in section 1 composite tool A in section 2 composite tool B.
If you click first time it will execute commands from section 1 if you click second time it will execute commands from section 2 and then cycle repeats.
Or in another words in first cycle it will execute Composite tool A in Second Composite tool B and then cycle repeats.
So if I run this command it will disable all windows with word - Help if I run it second time it will enable them if you continue to run it cycle will repeat.
Section 1 have mark ON for Check state for Buttons - $, Section 2 have mark OFF for Check state for Buttons - $

In my example this toggler/cycler have 1 command per section but sections may have as much commands as needed just as regular composite tool. So you can think about sections as independed composite tools that are embed in one Compositete tool and works in cycle.

If commands are only in section 1 composite tool will work in regular way(no toggling/cycling). But as long as commands appears in section 2 composite tool will work as toggler/cycler. Buttons in the right panel like Add, Clone, etc.. will work depends on Active section. So if section 2 have focus and you press button Add it will add commands in section 2.

Quote
Can you show me in a video?
Yep, this is it:
https://monosnap.com/file/K5zU2CluJfw9VjhWgzc6vFLt46zl9L
Title: Re: Requests
Post by: samardac on January 02, 2016, 06:54:23 am
If you need more information about Toggler/Cycler composite tool let me know.
Title: Re: Requests
Post by: IStonia on January 02, 2016, 06:59:17 am
http://www.digitalfossils.com/Download/NVil-Dec-29-15.rar

4. Fixed again.
7. Geometry > Create > Create Instant Instance.
8. Arguments field is added. You don't need to fill this field if you don't need to.


5. Multi-Selection manual mods switching.
Can you pleas add ability to Multi-Selection switch to the mods when you enable them. So for example if you have Multi-Selection on and run command - Switch to Vertex Mode NVil will activate Vertex Mode and turn off multi Selection. But when you drop selection it will back Activate Multy Selection. So you will be able to work with Multi Selection and at the same time switch mods manually.

Can you find another way to explain it? What is the current behavior and what is the behavior you want? What is the benefit?

Maybe a video can help.
Title: Re: Requests
Post by: samardac on January 02, 2016, 07:40:28 am
Many thanks!
Launch app, you have to specify parameters like this: MoI_Organics.exe SendNoSubD ? I mean you have to put space after path?

Quote
Can you find another way to explain it? What is the current behavior and what is the behavior you want? What is the benefit?

Now Multy Selection have 2 positions:

1. If nothing is selected Multy Selection is ON, you can select everything vertex, edges, etc...
2. When you select any subobject it will activate appropriate Mode and turn Multy Selction OFF.
For example you have nothing selected (Multy Selection is ON) than you click on Polygon and NVil will go to the Polygon mode and disable Multy Selection. If you want to activate Multy Selection again you just drop selection.

So the only way to go to position 2 is by selecting subobject.

I suggest to add addition way to go to position 2. So if you switch to any subobject mode Multi selection will go to Position 2.

So we will have position 2 looks liek this:
 - When you select any subobject it will activate appropriate Mode and turn Multy Selction OFF.
 - When you Switch to any Subobject Mode by using Commands like (Switch to Vertex Mode, Switch to Polygon Mode, etc...) it will activate appropriate Mode and turn Multi Selction OFF.

Now if you Switch to any Subobject Mode by using Commands like (Switch to Vertex Mode, Switch to Polygon Mode, etc...) Multi Selection do not go to position 2.

Actually it is upgraded version of current Multy Selection. It is like have it ON and OFF together.

And video:
http://take.ms/b95vv

Let me know if you need addition information about it.
Title: Re: Requests
Post by: IStonia on January 02, 2016, 08:09:24 am
Many thanks!
Launch app, you have to specify parameters like this: MoI_Organics.exe SendNoSubD ? I mean you have to put space after path?

If you don't have arguments, one field.
MoI_Organics.exe

If you have arguments, two fields
MoI_Organics.exe; SendNoSubD
Title: Re: Requests
Post by: samardac on January 02, 2016, 08:21:01 am
Thanks, got it!
Title: Re: Requests
Post by: IStonia on January 02, 2016, 10:03:42 am
http://www.digitalfossils.com/Download/NVil-Dec-29-15.rar

5. See if it works in the way you want.
7.1 Fixed.
Title: Re: Requests
Post by: samardac on January 02, 2016, 10:31:11 am
5. Now it works some how close to when - Tweak Multy selection is ON.
But I need a bit different behavior.
We can see on it from this point:
If we would use composite tools to achieve close behavior it would look like this:

Multi Selection is ON by default.


Switch to Vertex Mode
Disable Multi Selection
---
Switch to Edge Mode
Disable Multi Selection
---
Switch to Polygon Mode
Disable Multi Selection
---
Clear Selection
Enable Multi Selection
Title: Re: Requests
Post by: samardac on January 02, 2016, 11:22:07 am
IStonia if this request about Multy Selection is going hard, leave it do not want to bother you :). I'll try to emulate it with composite tools.

Can you pleas modify Toggle Subdevision $. So it will be off not only when Subd level is 0 but also when nothing is selected.
Title: Re: Requests
Post by: IStonia on January 02, 2016, 12:53:09 pm
IStonia if this request about Multy Selection is going hard, leave it do not want to bother you :). I'll try to emulate it with composite tools.

I still try to understand the behavior you want.

There are two levels to control multi-selection.
1. It is On.
2. There is no selection.

I removed the second control in the latest update. But it seems it went the opposite way.

Maybe once you have made the composite tool for this and show the behavior in a video I will understand.

Title: Re: Requests
Post by: samardac on January 02, 2016, 01:14:16 pm
I created Composite tools as in previous post and create video to show how it have to work, check it:
https://monosnap.com/file/L3xBKPUXZz8gURsFFdgFUXNgcfgR8H

Let me know if it is clear or made some more videos.
Title: Re: Requests
Post by: IStonia on January 02, 2016, 08:31:56 pm

Still not understand.

I think I can use questions to find out what you want. Let's start.

Multi-selection is on , I am in vertex mode, nothing is selected. I highlight and select a polygon and Nvil goes to polygon mode. Now, what do you expect Nvil can and can't not do.

1. It can highlight any subobject (vertex/edge/polygon) under the cursor?
2. It can select the subobject by clicking the highlighted subobject?

Only answer my 2 questions and nothing more. If it is the one you want, say Yes, otherwiae No. Something like
1. Yes.
2. No.
Title: Re: Requests
Post by: samardac on January 02, 2016, 08:49:10 pm
1. No
2. Yes

About second question I undersood it like:
It can select the polygon by clicking the highlighted polygon.
Title: Re: Requests
Post by: IStonia on January 02, 2016, 09:20:29 pm
Ok, the behavior you want is exactly the same as what Nvil had before the last update. Am I right?
Title: Re: Requests
Post by: samardac on January 02, 2016, 09:21:44 pm
Yes.
Title: Re: Requests
Post by: IStonia on January 02, 2016, 09:43:38 pm
Do you want the multi-selection button to be unchecked at this stage?
Title: Re: Requests
Post by: samardac on January 02, 2016, 09:46:42 pm
Yes
Title: Re: Requests
Post by: IStonia on January 02, 2016, 09:57:12 pm
Is there any other behavior you still have an issue?
Title: Re: Requests
Post by: samardac on January 02, 2016, 09:59:53 pm
Yes.
If you switch subobject mode ussing shortcut or button Multi Selection will be turned off.
And wen you drop selection it will be turned on.
Title: Re: Requests
Post by: IStonia on January 02, 2016, 10:12:34 pm
There is an issue.

Suppose you don't want to use multi-selection when you are doing a specific work which may last an hour or so, you turn it off manually. But in the next one minute you drop a selection and this dropping brings multi-selection back to ON which is not what you want because you don't want multi-selection before you can finish that specific work.

Title: Re: Requests
Post by: samardac on January 02, 2016, 10:32:18 pm
IStonia,  I just deply analyze this behaviour and yes in some situations it is not welcome. So lets leave this request. Lets back to default Multi Selection behaviour as it was before this request. Thanks for your patience.
Do you get my idea with toggler/cicler?
Title: Re: Requests
Post by: samardac on January 02, 2016, 10:36:24 pm
Just want to remind about this request, because it could be missed amonng all posts here :)
Can you pleas modify Toggle Subdevision $. So it will be off not only when Subd level is 0 but also when nothing is selected.
Title: Re: Requests
Post by: IStonia on January 03, 2016, 01:22:09 am
Just want to remind about this request, because it could be missed amonng all posts here :)
Can you pleas modify Toggle Subdevision $. So it will be off not only when Subd level is 0 but also when nothing is selected.

Done.
http://www.digitalfossils.com/Download/NVil-Dec-29-15.rar
Title: Re: Requests
Post by: samardac on January 03, 2016, 07:50:06 am
Wow you created toggler!!! So great, already use it!!!
Title: Re: Requests
Post by: samardac on January 03, 2016, 07:56:57 am
IStonia I just notice that when Multy Selection is off and you selects subobjects by clicking on them vertexes appears and disappears. If I am not wrong this behavior was only when Multy Selection was ON but now it also when it is Off. Can you pleas fix it.
Check this video:
http://take.ms/iyIQZ
Title: Re: Requests
Post by: IStonia on January 03, 2016, 09:31:00 am
IStonia,  I just deply analyze this behaviour and yes in some situations it is not welcome. So lets leave this request. Lets back to default Multi Selection behaviour as it was before this request. Thanks for your patience.

http://www.digitalfossils.com/Download/NVil-Dec-29-15.rar

Edit > Preference > Options > Multi-Selection disabled on object mode changed. It should do the trick.
Title: Re: Requests
Post by: IStonia on January 03, 2016, 09:34:04 am
I can't see the problem even when using your config. Can you send me the scene file with the problem?
Title: Re: Requests
Post by: samardac on January 03, 2016, 09:38:42 am
It happens in every project, may be I changed something in my config, I sent it to you by email.
By the way, check how nice button Wire works with Toggler!
Title: Re: Requests
Post by: samardac on January 03, 2016, 09:39:21 am
It is exactly what I asked for!!!  ;D
Quote
Edit > Preference > Options > Multi-Selection disabled on object mode changed. It should do the trick.
Title: Re: Requests
Post by: IStonia on January 03, 2016, 12:54:03 pm
It happens in every project, may be I changed something in my config, I sent it to you by email.
By the way, check how nice button Wire works with Toggler!

I tried your new config and it's still fine to me. I need to check with your scene file. Make sure your objects are not too small.
Title: Re: Requests
Post by: samardac on January 03, 2016, 12:59:30 pm
Check this scene, go to polygon mode and click polygons, vertexes will appear/disappear.
Title: Re: Requests
Post by: IStonia on January 03, 2016, 07:34:12 pm
I check the scene file with your config and it is still fine on my side. It could be your graphic card?
Title: Re: Requests
Post by: samardac on January 03, 2016, 07:58:47 pm
May be we are talking about diffrend problem?
My problem is that when you make replace selection by LMB click vertexes appear. They appears on LMB down and stay visible untill LMB released.
They appears only when move or scale or rotate is On. When any other SL tool is On everything works good, vertexes do not appear. Check my video and you will see that vertexes when I make polygon replace selection.
Title: Re: Requests
Post by: IStonia on January 04, 2016, 06:38:55 am
Fixed.
Title: Re: Requests
Post by: samardac on January 04, 2016, 07:38:38 am
Thanks!
Title: Re: Requests
Post by: samardac on January 17, 2016, 05:18:05 pm
1. Perspective/Orthograthic View$, $ - does snot work.

2. Enable Snapping toggle temporary, have to set $ = True for Snapping Enabled$

3. Modify pleas this or add option - Switch active viewport only when you click on it. Now viewport become active when you go other it. So you can not use buttons to switch viewports.

4. Add pleas option to disable this menu, in this config you do not need it because you can check buttons to see witch view is active or change views:
(https://monosnap.com/file/eqZETCkJhgy2nKhxO4rWIfBY4Hr7PA.png)

5. SL tool - Allow Tapped to stay Live do  not turn off SL tool if you press it, hold it but do nothing and than release, it stay Active.

6.
(https://monosnap.com/file/z1v57jIf2bg3wAv8G5kXDw41OUGZSb.png)

7. If you activate Viewport SL tool it activates than diactivates imediatly (but stay active) so if you set something to On Activate and to On Exit, it will perform that events imediatly when you activate it.
Also yuo have to be able to activate this tool only once, now if you have it active and activate it again it will perform all Event Actions again. So if tool is already active it will be not possible to activate it second time.
Title: Re: Requests
Post by: IStonia on January 19, 2016, 09:24:41 am
http://www.digitalfossils.com/Download/NVil-Jan-19-16.rar

1. Fixed.
2. Can you explain why?
3. Edit > Preference > Options > Activate viewport on mouse enter.
4. Edit > Preference > Options > Viewport view type labels visible.
5. What is the current behavior and what is the behavior your expect?
6. It works fine on my testing.
7. Modified. If the streamline tool is activated on viewport as viewport streamline tool, no commands will be fired at all. If you activate it in other ways like button/hotkey/tool-search, it will behavior the same as other tools.
Title: Re: Requests
Post by: samardac on January 19, 2016, 09:46:13 am
Quote
2. Can you explain why?
I have button Snapping Enabled$ and want it to be highlited when you run  Enable Snapping toggle temporary
(https://monosnap.com/file/JwyDNtFVHmSQ74AVddHM4bs59oGnU1.png)


Quote
5. What is the current behavior and what is the behavior your expect?
Everything fine here I just check it once again, it was my mistake.

Quote
6. It works fine on my testing.
I sent you my config via email, test it to see this problem.


Quote
7. Modified. If the streamline tool is activated on viewport as viewport streamline tool, no commands will be fired at all. If you activate it in other ways like button/hotkey/tool-search, it will behavior the same as other tools.
I think it have to work a bit different.
If the streamline tool is activated on viewport as viewport streamline tool it must perform all commands like always, the problem was that it fired commands On Activated and On exit together when you enter it. So for example if you set Toll Search Window$ on Activated and Toll Search Window$ on exit and activate Viewport SL tool it would open this window and immediately close it. We need it to work as ordinary SL tool so if you activate it with whatever way it will perform commands On activated if you close it with whatever way it will perform commands On Exit.
Let me know if you need more explanations.
Title: Re: Requests
Post by: IStonia on January 20, 2016, 10:05:21 am
See if all fixed.
http://www.digitalfossils.com/Download/NVil-Jan-19-16.rar
Title: Re: Requests
Post by: samardac on January 20, 2016, 11:17:28 am
Thanx!