NVil Forum
General Category => Bug Reports => Topic started by: rubberDuck on August 07, 2017, 11:28:07 am
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There's something wonky about how Using Vertex Normal For Snap On Transform works in Retopo Mode.
It seems to be partially view-dependent, like camera projection mode.
https://drive.google.com/open?id=0B5_r9d5SdkIvaFhKM1EtX3g0Xzg
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You had the two offset options in reference window checked.
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Ah, the Camera Direction for Offset? That was it. :)