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Topic: High CPU usage  (Read 6421 times)

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August 05, 2016, 10:47:16 am
Hi everyone,

I'm using the trial version of the latest Nvil (NVil-Jul-29-16) in order to test its workflow to see if it meets my needs also in order to test the upcoming Rocket3F.

Just a question.

I notice that NVil generates a high cpu usage (20% or more), even if i do only very simple tasks,
such as rotate the canvas or work on very low poly model.

Why this cpu usage if i'm doing almost nothing ?

This is a very bad behavior.

Do you know this issue ? How could i avoid it ?

It seems that the Viewport rendering engine of Nvil is a bit mess and slow, especially while redrawing the UI elements.

I'm running on a Clevo laptop i7 4790K 4.4 Ghz, 32Gb ram, Nvidia Quadro K3100M 4Gb, WIndows 8.1 pro 64Bit.

Have a nice day.

- Marco (mkdm)
« Last Edit: August 05, 2016, 10:50:12 am by mkdm »