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Topic: VoidWorld vs NVIL  (Read 4671 times)

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  • Posts: 1697
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  • Polygon
    • http://samardac.com/
September 02, 2013, 08:28:41 am
I'm thinking to by NVIL, but have no idea what is the differences between VoidWorld and NVIL?
Can you help me? Or where I can read about this?
Portfolio: www.samardac.com

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  • Polygon
September 02, 2013, 10:13:16 am
Hi,

Nvil was released in Feb-2013, since then there have been (to this date) 66 updates/releases. They include various bug_fixes / underlying improvements, and new tools/functions.

All updates can be viewed in the "News and updates" thread.

For your convenience, I have listed the updates:-


-------------------------------------------------------------


Feb-5-2013

 * Setting Files are located in C:\Users\UserName\AppData\Roaming\DigitalFossils\NVil\User Settings. To retain your existing settings, you can move all your setting files from C:\Users\UserName\Documents\DigitalFossils\VoidWorld\User Settings.
  * View > Windows > Appearance > Toggle All Window Caption Visible/ Toggle Active Window Caption Visible.
  * Selection > Cycle Up/Down Preset Soft Selection Shape. Whenever 'Increase/Decrease Soft Selection' fallout command is executed, if 'StreamLine Tool Option Cycler' hotkey(default: Space) is pressed down, the program will fire 'Cycle Up/Down Preset Soft Selection Shape' command instead. This makes it possible for the two commands to share the same hotkey.

Feb-10
 * Some bug fixings.
  * Brush tool 'Pinch' and 'Extend' is added. They are available both in basic streamline tools and vertex visual 'Tweak' tool.
  * View > Viewport Layout. Still some improvements are WIP.

Feb-15
 * Viewport layout is improved. When swithing to another layout, settings for current layout will be saved and will be used to restore when switch back.
  * Edit > Options > General > Load viewport layout from file.
  * Viewport context menu > Cycle Camera.
  * Brush tool 'Pinch' and 'Extend' are added. Available in both basic streamline tools and the vertex visual tool 'Tweak'.
  * Some more HUD contents. View > Display > Heads Up Display >...
  * A new basic streamline tool, 'Spline_Polygon'. Create polygons from spline profile.
  * Some bug fixings.

Feb-16
* A bug in view rotation snap in previous version is fixed. It may cause crash in some cases.

Feb-18
* To scale selection uniformly by value input, press down 'Ctrl' key before applying the input value.
  * Edge loop cut tool is improved. If only cut through selected edges, the selected edges will be used to control loop flow. For detail, see Help > StreamLine Tools > Streamline Basic Tool Specifications > Edge Tools.
  * View > Display > Heads Up Display > Show Manipulation Data.
  * Edit > Preference > Options > Clear viewport layout on New Scene.
  * 'View Spin Snap' is improved.
  * A bug in 'Edge_Loop_Cut/Slide_MaintainCurvature' tool is fixed.
  * A bug in 'Fill Jagged Border Edges' command is fixed.
  * 'New Scene" is available in tool hotkey editor.

Feb-19
* Executing 'New Scene' from top menu did not work in previous update.
  * A bug in polygon create undo is fixed.
  * 'Polygon Optimizing' is automatically performed in 'Create polygon from clicked points' operation.

Feb-20
* Shift and Ctrl keys can be used for angle constraint for streamline Cut tool even if it is activated from no key.
  * View > Display > Heads Up Display > Show Object Scale.
  * Some other bug fixings and improvement.

Feb-23
* A new polygon visual tool 'Chamfer'. Also a few related basic streamline tools.
  * Object mode > Geometry > Reset Object Scale.
  * Object mode > Geometry > Reset Object Selection Orientation/Position.
  * Edit > Options > Scaling Options > Manipulator Space Object Scaling Disabled. By default, scaling objects in scene is manipulator space based and object scale factor remain unchanged. If this options is on, scaling will work on each object's individual space and object's scale factor will be modified. But object's location scaling will still be manipulator space based. The purpose of this option is to provide a way to adjust object scale factor in the scene.
  * Edit > Options > Scaling Options > Scaling Styles > Incremental/Iterate/Relative.
  * Manipulator > Orientation/Position > Cycle Up/Down.
  * Some bug fixings and imporvements.

Feb-24
 * A conext menu is added to 'Object List' view.
  * Some bug fixings.

Feb-26
* 'Inverse selection' and 'Relax Selection' commands work on spline vertices.
  * Radial menu can be activated from 'SmartTip'.
  * Some bug fixings.

Feb-28
* Tool list collapse/expand abilities are added to key editor.
  * Basic streamline tool list view is changed to tree view.
  * Tool list view in radial menu setting form is changed to tree view.
  * Some bug fixings.

March-01
* Rotation manipulator behaviour is improved to conform to other apps.
  * An instance related bug is fixed.

March-04
 * There was a vital bug in the last two updates. Hotkey settings for collapsed/hidden tools will be lost if try to set new hotkey setting.
  * Some other bug fixings.
  * Radial menu items now have rounded corners.
  * Streamline tool list view is changed to tree view for easy organizing.

March-05
 * Check boxes are added to 'Object Group' tree view, so commands can be executed on multiple nodes at the same time.
  * Edit > Preference > Options > Auto select unhidden objects.
  * A vertex weld bug is fixed.

March-07
 * Radial menu list view is replaced by a tree view.
  * New functionalities are added to the cut tool. If the mesh is not subdivided, to slice vertically/Horizotally/X, press down Shift key additionally, to cut with angle constraint using Angle Step setting value, press down Ctrl key additionally.

March-08
* Cut tool is improved. The operation can carry on between Click-Cut and Drag-Cut without disruption.
  * Three minor bugs are fixed.

March-10
* View > Display > Show Viewport Corner Gadgets. There are four view gadgets in the four viewport corners for 'Best fit', 'Rotation/Pan/Zoom', 'Snap View' and 'Min/Maximize'. They are customizable, Edit > Preference > General > Viewport Corner Gadget Settings.
  * Some bug fixings.

March-12
* 'Measure line screen angle' is added to 'Measure' tool.
  * A vertex rendering bug is fixed. In previous updates, if object scale is not 1, vertices may not be rendered properly and may be hidden behind edges.
  * Some main menu reorganizing. 'Edit > Options > Transform Value Display Options' is move to > 'View > Display >'. 'Edit > Options > Radial Menu Options/Show Instant Help/Smart Tip Options' are moved to 'View > Tool Helper Options > '.
  * Portable settings feature is added. To do that, create a folder with the exact name of "NVil Portable User Settings" in your removable drive, USB drive, and fill it with your existing setting files. The new folder can be nested inside a parent folder, but no more than 5 level deep, this is due to performance consideration. When the app reads or writes, if this folder is detected, it will be used instead of the default folder which is, C:\Users\UserName\AppData\Roaming\DigitalFossils\NVil\User Settings.

March-13
* Edit > Preference > Special Options > "NVil Portable User Settings" folder search enabled. This option may cause slow NVil startup and closing in some hardware configuration, eg. some external devices like sanners printers etc.
    This option is registered on individual PC and must be set on each individual PC manually. By Default, it is off. If you have set up your portable folder, please do this to turn it on, otherwise you may lose some of you settings if the setings in your portable folder is not the same as those in your pc.
       1. without plugging in your USB, load NVil.
       2. Turn on 'Edit > Preference > Special Options > "NVil Portable User Settings" folder search enabled.
       3. Close NVil.
  * User tool group back color is customizable.

March-16
* Some more functionalities are added to 'Retopo' tool.
    Help > Contents > Modeling > Edge Section > Retopo
    -Cut tool
    -Transformation tools > Transform Polygon/Slide subobjects/Soft selection tweak

March-31
* Number of user tool windows is increased from 10 to 30.
  * Some bug fixings.
  * Edit > Preference > Options > Custom/Front/Back/... View has own camera settings. If this option is On, these views will have different eye points and focus points which do not affect each other when switch between these views whthin the same viewport.
  * View > Set View Navigation Space > Set To Workplane/World Space. The viewport camera's up-vector and Front/Back/... views are defined according to the space used.
  * Edit > Preference > Sepcial Options > "User Settings" folder in application folder.
  * An option is added to camera creation command so the new camera can be aligned to current view.
  * View > Object Shading > Object Individual Shading > Show/Hide Subdivision Cage.

April-01
* Search function is added to Hotkey Editor.

April-02
* Viewport context menu > Custom (Perspective)
  * Viewport context menu > Cycle Views Up/Down.

April-03
* A few options for sharp/smooth/normal edges rendering. View > Object Shading > Normal/Sharp/Smooth Edge Options >... Note: 'Toggle Hard/Soft Edges' is rename to 'Toggle Sharp/Smooth Edges' and the related hotkey/RadialMenu settings are lost, you need to reassign them.
  * Edit > Options > Subobject Occlusion Selection Enabled.

April-07
* Vertex display minimum size is changed from 3 to 1. Edit > Preference > General > Vertex Size.
  * 'On Delayed' event is added to streamline tools. It will be triggered if the streamline tool is activated through hotkeys and the hotkeys is held over a specified period of time. Edit > Preference > Genteral > StreamLine delay event timing.
  * Radial menus can be activated by streamline tools.
  * A new group of windows tools is added, Edit > Customize > Tools > Hot Windows. If a window is brought up by one of these tools, the window will be placed right under the cursor and once the cursor leaves the window the window will autohide itself.
  * Some bug fixings.

April-08
* A bug introduced in previous update is fixed, which causes crash on brand new startup.

April-11
* Some bug fixings.
  * Edit > Preference > Options > Proportional subobject Slide. This can be used to set the default slide style. But during sliding, Shift/ctrl key can be used to toggle the slide style between Even/Proportional.
  * Edit > Preference > Camera Rendering Enabled.
  * Camera can be activated by dragging it from 'Scene Explorer' into the viewport.

April-13
* View > Windows > Apperance > Auto Hide Button Fore Color.
  * Lathe tool is improved. It is possible to have rotations of floating values. By default, world space is used. If save transform is presented, it will be used. Otherwise if workplane is visible and locked, workplane space will be used.
  * 'Keep the longest spline only on creation' option is added to Retopo tool. Sometimes one draw may create multiple splines. This option can be usefull to get the expected spline created only.
  * A new basic streamline tool under subobject group, Slide Selection (Linear). Vertices will slide along one of its edges.
  * Edit > Preference > General > Spline vertex size.

April-16
* Radial menus can be activated from 'Tool Search' window and 'User Tool' windows.
  * Subobject group managing is moved to 'Scene Explorer > Object Groups'. The following tool is removed, Geommtery > Create > Subobject Group'.
  * Selection > Selection Modes > Cycle Up/Down. Edit > Preference > Filters > Selection Mode Cycle Filters.
  * Some bug fixings.

April-17
* A Win key related bug is fixed. In previous update, if Win key is pressed within NVil then leave NVil and click E key without pressing down Win key, Window Explorer will be fired up.

April-18
* Edit > Reference > Options > Track ball viewport rotation.
  * Edit > Customize > Tools > View Navigation Tools > Spin View. Together with 'Rotate View' tool, 'Spin View' tool can be useful in track-ball style navigation.

April-19
* Some bug fixings on hot box window operations.

April-20
* Polygon mode > Geometry > Make NGon. Remove edges inside selected polygons.

April-22
* Polygon mode > Geometry > Poke. Subdivide hilighted or selected polygons from the center of the polygon.
  * BackGround image setup is improved. They are visible in workplane space orthographic views.

April-23
* User tool window context menu > Allow Button Checked State Display In Customization Mode.
  * A bug in orthographic Right-View setup is fixed.
  * Retopo mode is taken into account in brush tweak operations.

April-24
* Edit > Options > Toggle Visual Tool Suspended. Once an opened visual tool is suspended, Other operations(selection, transforming, streamline tools, radial menus etc.) can be activated while the visual tool is still open. When the visual tool is closed, this flag will be turned off automatically. The 'Suspended' state will be displayed by the tool name at viewport top-left corner.
  * 'Checked State Source' option is added to user tool button. This can be useful if the button is linked to multiple tools which have checked states.

April-25
* Double click the user tool button to bring up the button customize dialog striaght away.
  * 'Selection Only' option is added to polygon 'Subdivision' tool.
  * A new streamline tool option, 'Can be activated only when Retopo tool is on'. Streamline tools with this option on can share the same hotkey with other streamline tools which have this option off.

April-30
* Edit > Preference > Options > Allow bridging between holes with different number edges.
  * Edit > Preference > Options > Left/Up zoom out.

May-01
* "Edit > Preference > Options > Allow bridging between holes with different number edges" is moved to "Edit > Options > Allow Bridging Holes of Different Edge Number". It also works on polygon bridging operation.
  * Angle threshold options is added to 'polygon mode > Selection > Concave/Convex Quads'.
  * Scene Explorer context menu > Set As Morph Target.
  * Brush morph tool is added to visual Tweak tool and basic streamline tools.

May-04
* Some subobject grouping related bugs are fixed.

May-06
* Circularize tool is improved. To toggle spacing style, tap Space key. To toggle surface style, tap Caps Lock key.
  * A basic streamline tool shell tool is created. It works on object/mesh/vertex/edge/polygon modes.

May-07
* Polygon basic streamline tools, Extrude/Inset, are improved. To change the grouping style during the operation, tap Caps Lock key.
  * Some bug fixings on the circularize tool.

May-15
* Composite Tool feature is added. It is a kind of tool containing a list of other tools chosen by user. It makes it possible to execute a list of tools by one click. For detailed information, see Help > Contents > Modeling > Composite Tools.

May-16
* P_Shperize. It also works in object mode.
  * P_Move Selection.
  * P_Rotate Selection.
  * Some bug fixings.

May-17
* Some bug fixings.

May-18
* Some bug fixings.
  * A new Option. Edit > Options > Equal Chamfer Amount. This option is related to edge Chamfer and shoulder style Extrude operations. The default behavior may give skewed result in some cases and this option may give an expected result.

May-19
* P_Local Transform
  * P_Scale Selection
  * P_Math Select Polys With Edges
  * P_Math Select Vertices With Edges
  * P_Math Select Polys With Area
  * P_Math Select Edges With Adj Angle
  * P_Math Select Edges With Length

May-20
* Some bug fixings.

May-21
* Slice operation is improved. While drawing slice line, to move slice line, press down Space key. To move slice line in horizontal/vertical/OwnDirection, use Space+Shift/Ctrl/(Shift+Ctrl). It applies to all visual and streamline slice operations.
  * Edit > Preference > Options > Surface align is circularize default option.

May-22
* A bug is fixed. New composite tool did not appear in radial menu immediately.

May-23
 * Edit > Options > Move By Last Measurement Acts In Opposite Direction.

May-27
* A radial menu related bug is fixed.
  * Circularize tool is improved. Open edge loops are handled differently.

May-28
* A symmetry bug in Spherize is fixed.

June-03
* Circularize tool is improved. If saved transform is presented, it will be used to control the deforming.
  * Select Similar Facing works on multi selection.
  * Edit > Customize Tools > Common Shortcut Tools > Close Application.
  * "Polygon Snapping" enabled is linked to 'Edit > Options > Ignore Wired/Transparent Polygon On Selection'. This can be used to disable polygon snapping on wired/transparent meshes.

June-04
* Some bug fixings and improvements on Circularize tool.

June-08
 * Two new basic streamline tools, Edge_DoubleLoop_Slide_Adj/OffCenter. For more info, see Help > Contents > Modeling > StreamLine Tools > Streamline Basic Tool Specifications.
  * View > Object Shading > Show Object Pivot In Object/Mesh/Subobject mode.

June-13
 * Some bug fixings.
  * Edit > Customize > Tools > Modeling Options > Even/Proportional Slide Toggle Key. In previous version "Shift/Ctrl" keys were used.
  * Edit > Customize > Tools > Modeling Options > Stepping Enabled Toggle Key. In previous version "Shift/Ctrl" keys were used.

June-17
* Some bug fixings.
  * Edit > Options > Subobject Selection Center Is Bounding Box Center. By default it is the selection's mass center.
  * Edge double loop slide tools is improved. To change style between Edge/Edges/Curve, tap Space key.
  * Basic streamline tool "Slide Selection (Linear)" is removed because "Slide Selection" can have the same behavior by tapping Space key.
  * The other edge loop slide tools also can change style between Edges/Curve by tapping Space key.

June-25
* Edit > Preference > Options > Load light settings from file.

July-07
* A view navigation bug is fixed. In previous versions, Alt+LMB+MMB zooming may change existing selection.

July-19
* Edit > Workplane > Assign Frees Space To Manipulator Space...
  * Some bug fixings.

July-27
* Some bug fixings.

Aug-14
* Some bug fixings.

Sep-01
* Edit > Preference > Options > Remember manipulator manual pose.
  * Some bug fixings.





  • Posts: 547
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  • Polygon
September 02, 2013, 11:56:16 am
same app nvil is just a rename and rebrand

  • Posts: 1697
  • Administrator
  • Polygon
    • http://samardac.com/
September 02, 2013, 12:29:05 pm
Thank you :) Tell me pleas is it any video tutorial archive oк youtube channel?
Portfolio: www.samardac.com

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    • Kenmojr's Weblog
December 13, 2013, 03:42:32 pm
I too would like to know the differences between Nvil and Void World other than the patch updates and fixes. I am more interested in feature differences...

Thanks kindly...