NVil Forum

General Category => Feature Requests => Topic started by: Darcvizer on April 11, 2016, 05:44:10 pm

Title: Bavel
Post by: Darcvizer on April 11, 2016, 05:44:10 pm
Hi IStonia, i ask to alter the algorithm bavel, it is outdated in maya, the same tool works much better
video
http://take.ms/SQa8d

model
http://take.ms/czxuv
Title: Re: Bavel
Post by: Darcvizer on April 11, 2016, 06:09:05 pm
normal smoothing
Subdivide on, iterarion 2
http://take.ms/gzprU

Subdivide off
http://take.ms/QyVo9

Title: Re: Bavel
Post by: Darcvizer on May 03, 2016, 10:05:47 pm
IStonia, you can do bavel?
Title: Re: Bavel
Post by: Mason on May 04, 2016, 08:11:30 am
how does it look if you triangulate the Ngons before you bevel?
Title: Re: Bavel
Post by: IStonia on May 04, 2016, 08:22:57 am
Fixed.
http://www.digitalfossils.com/Download/NVil-Apr-29-16.rar
Title: Re: Bavel
Post by: IStonia on May 04, 2016, 09:44:26 am
how does it look if you triangulate the Ngons before you bevel?

Optimize the surrounding polygons is a better way. But the new algorithm fixes it automatically.
Title: Re: Bavel
Post by: Darcvizer on May 04, 2016, 10:23:30 am
Thank you very much.
Unfortunately i did not see the difference

screanshot nvil - http://take.ms/GTNyt

maya - http://take.ms/b5f3X



I understand that this is a big job, but a very important tool to bavel
Title: Re: Bavel
Post by: Darcvizer on May 04, 2016, 10:29:39 am
I would try to make fixing the length of the edge on the corner of the work area
Title: Re: Bavel
Post by: IStonia on May 04, 2016, 10:42:12 am
Thank you very much.
Unfortunately i did not see the difference

I tried your clipboardobj file and it works fine.



screanshot nvil - http://take.ms/GTNyt

maya - http://take.ms/b5f3X

I don't know what you mean. Can you make videos to explain?

Edit: Forget about the video. Can you send me the object file?
Title: Re: Bavel
Post by: Darcvizer on May 04, 2016, 10:57:14 am
This bar stool project I'm working on.
Here one can see that I need Bavel


video - http://take.ms/Uqirm

File -  http://take.ms/8N7Xr
Title: Re: Bavel
Post by: Darcvizer on May 04, 2016, 05:17:37 pm
Standard Bevel in a blender works too bad
But addon hardOPS it works, not perfectly but even so

I can e-mail to throw sources hardtOPS
Title: Re: Bavel
Post by: IStonia on May 07, 2016, 02:26:34 am
Try this
http://www.digitalfossils.com/Download/NVil-Apr-29-16.rar
Title: Re: Bavel
Post by: Darcvizer on May 07, 2016, 12:18:11 pm
Thank you very much
There is a small bug, there are 2 identical edge from different sides, 1 side work well the other does not
http://take.ms/FwAPI

file http://take.ms/UoAFb2
Title: Re: Bavel
Post by: Darcvizer on May 07, 2016, 05:51:51 pm
Can you make the switch mods Bavel on a space with a round on the hard?


http://take.ms/AAqpV
Title: Re: Bavel
Post by: IStonia on May 08, 2016, 12:44:19 am
Can you make the switch mods Bavel on a space with a round on the hard?


http://take.ms/AAqpV

Too difficult.


Thank you very much
There is a small bug, there are 2 identical edge from different sides, 1 side work well the other does not
http://take.ms/FwAPI

file http://take.ms/UoAFb2

http://www.digitalfossils.com/Download/NVil-Apr-29-16.rar
Title: Re: Bavel
Post by: Darcvizer on May 08, 2016, 11:45:37 am
Thank

video http://take.ms/csHCZ

file http://take.ms/X0fCz
Title: Re: Bavel
Post by: IStonia on May 08, 2016, 06:43:03 pm
I don't have better idea. You need to simplified the topology on those corners.
Title: Re: Bavel
Post by: Darcvizer on May 08, 2016, 07:14:13 pm
I use Nvil due to the fact that in it I can do, some things faster and easier. And I expect it to work perfectly Bavel.
Title: Re: Bavel
Post by: steve on May 22, 2016, 09:56:00 pm
The changes made have broken the tool.

Simple example:-

1. Cube with hole, with 2 pre-created rounded chamfers.
2. Add chamfers to corners and incorrect result.

Title: Re: Bavel
Post by: IStonia on May 24, 2016, 08:12:48 am
http://www.digitalfossils.com/Download/NVil-May-18-16.rar

Edit > Options > Edge Chamfer Option1 Enabled.