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Topic: import Objects to use Filename?  (Read 3129 times)

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October 31, 2016, 11:30:02 am
Transferring multiple objects to and from Nvil is a bit of a nightmare tbh.

I can't figure a way to export multiple objects from Maya and import into Nvil and have the object names match up to what the meshes were named in Maya.


Is this even possible?


I have a script in Maya which exports each selected mesh out to a separate obj file which is named the same as the mesh name.

Importing all these into Nvil it just renames each object sequentially. 

any ideas?
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November 01, 2016, 11:13:41 am
Nvil uses polygon groups for naming imports. Are your mesh in named polygon groups?

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November 01, 2016, 02:01:39 pm
AH, I think I just discovered the problem.  I had my objects grouped under a master node.  OBJ export basically collapses all separate objects to one object so on importing into NVil I was only seeing combined meshes.

Thanks again steve.
Senior 3D Artist