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Topic: Hellp tology!  (Read 3398 times)

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September 22, 2014, 10:01:14 am
The orginal model was modeled using a CAD modeler like Inventor or similar.   You can do this by using booleans instead of trying to do it with SubD modeling.

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September 22, 2014, 02:40:48 pm
my knowledge is not enough that would make CAD   :(

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September 25, 2014, 03:53:15 pm
Interesting project.

I would still be looking at using surface "Align" for some parts, and "Edge Extend" for others. Although some preparation for topology blending would be needed.

I had a quick play blending 3 cylinders (not finished). I will play more later when some spare time.





« Last Edit: September 25, 2014, 03:57:35 pm by steve »

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September 25, 2014, 04:09:48 pm
This test Assignment for vostok game project "SUVARIUM"
That file, ask not to distribute
https://yadi.sk/d/GRrlTRjwbaCkf


http://take.ms/NgoCw

the main problem is a circle
http://take.ms/VKKmz
http://take.ms/dO21Y
you can look in the file

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September 25, 2014, 04:34:58 pm
the main problem is a circle
http://take.ms/VKKmz
http://take.ms/dO21Y
you can look in the file

I am not sure which part of which model that is. But you should be able to use "Align > Cylinder".

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September 25, 2014, 04:46:53 pm

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September 25, 2014, 05:02:57 pm
I'm sorry, I understood how to Use. And as it is now rotation?

http://take.ms/WpaEj

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September 25, 2014, 05:20:27 pm
If you are trying to rotate to align, then use "Streamline tools > Rotation Snap Selection"


-------------------------------
Had another play. Left out the fillets. Used mainly "Align" (probably more like what you are trying to create).

« Last Edit: September 25, 2014, 06:19:29 pm by steve »

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September 25, 2014, 10:16:21 pm