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Topic: convert to hard edge by selected polygon and NGON to quads  (Read 3284 times)

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May 16, 2016, 01:07:29 am
can you please adding convert to hard edge by selected polygon? it will be fast if i can selected hard edges in specified area like my pic below.


second request, is this possible done through code?
i mean there is triangle and NGON after chamfer operation.
heres my solution to get all quads. Merge the the triangle and connect those vertices with select similar after that i delete the triangle to get all quads. To get the straight shape i use edge loop tidy standard at the end.

my video if you dont understand what im saying
https://sendvid.com/yupcd3of

i think i will really hard if you change the chamfer algorithm. Maybe by selected polygon or edge.
 

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May 16, 2016, 04:41:04 am
can you please adding convert to hard edge by selected polygon? it will be fast if i can selected hard edges in specified area like my pic below.
 

Do you mean select hard edges in/by selected polygons?


second request, is this possible done through code?
i mean there is triangle and NGON after chamfer operation.
heres my solution to get all quads. Merge the the triangle and connect those vertices with select similar after that i delete the triangle to get all quads. To get the straight shape i use edge loop tidy standard at the end.

my video if you dont understand what im saying
https://sendvid.com/yupcd3of

i think i will really hard if you change the chamfer algorithm. Maybe by selected polygon or edge. 

It is too hard to implement.

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May 16, 2016, 05:23:17 am
"Do you mean select hard edges in/by selected polygons?"
yes something like that. is this already in nvil? I cant find that.


the second request idea came from this guy at https://www.youtube.com/watch?v=GvkSdC-kJ8c
i tried to manipulate with your chamfer edge to get same result.

"It is too hard to implement."

Well ok then, if you say so. its Ok

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May 16, 2016, 08:18:54 am
http://www.digitalfossils.com/Download/NVil-May-14-16.rar
  * Polygon mode > Selection > Hard Edges On Selection.